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Table 5 Technologies used in games-based learning studies

From: 3D technologies for intangible cultural heritage preservation—literature review for selected databases

Papers

Technologies used

Rallis et al. [40]

Motion capture

Cosovic et al. [62]

VR

Yilmaz et al. [63]

3D modelling, 3D visualisation

Dagnino et al. [64]

Motion capture

Kennedy [65]

3D visualisation

Bonenberger et al. [66]

VR, 3D GIS

Haddad et al. [67]

VR

Anastasovitis et al. [68]

VR, 3D modelling, 3D animation

Partarakis et al. [69]

VR, 3D modelling

Brusaporci [70]

3D modelling, 3D visualisation