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Table 2 This chapter algorithm rendering speed

From: A non-photorealistic rendering method based on Chinese ink and wash painting style for 3D mountain models

Number of triangular faces

Screen resolution

Frame rate range

\(\mathrm{n}\)\(=\) 0

\(\mathrm{n}\)\(=\) 3

\(\mathrm{n}\)\(=\) 5

230.4 k

256 \(\times \) 256

86 ~ 99

67 ~ 79

38 ~ 72

512 \(\times \) 512

85 ~ 100

44 ~ 55

19 ~ 30

1024 \(\times \) 1024

82 ~ 102

18 ~ 22

3 ~ 11

26.7 k

256 \(\times \) 256

91 ~ 110

65 ~ 78

34 ~ 40

512 \(\times \) 512

87 ~ 106

48 ~ 56

16 ~ 33

1024 \(\times \) 1024

84 ~ 91

16 ~ 20

4 ~ 10