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Table 1 Interviewee information

From: Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps

S/N

Occupation

Age

Education

Usage time

Characteristics

F01

Associate professor

52

Master’s Degree

Five years

Uses many types of handicraft ICH apps, especially puzzle games and decryption apps; regular and deep user of the Jiangmu* app

F02

Civil servant

38

Master’s Degree

One year

Active participant in social media and online communities; enjoys life and social apps such as kiinii app and Yitiao app

F03

University faculty

46

PhD

Three years

Conducts academic research on the use of handicraft ICH apps; prefers learning and education handicraft ICH apps; enjoys sharing experiences in interactive communities

F04

Corporate manager

47

Bachelor’s Degree

Two years

Runs an art institution; enjoys crafts and uses craft-related apps frequently; especially enjoys watching craft videos and interactive reviews; occasionally shops online

F05

Marketing specialist

43

Bachelor’s Degree

Five years

Fascinated by the dynamic and digital presentation of handicraft ICH apps; a deep user of the Sunmao app and the Zheshan app

F06

Self-media operator

32

Bachelor’s Degree

One year

Uses several categories of handicraft ICH apps; enjoys cultural communication apps; deep user of the Lanxiong Live app and has met many artisans and craftsmen through the platform

F07

International student

21

Undergraduate

Two years

In-depth experience with handicraft ICH apps because of his hobby; strongly recommends game handicraft ICH apps, such as Jiangmu app, his friends; orders favorite handicrafts from Huaxia Jiangren app

F08

Retired high school teacher

69

Bachelor’s Degree

One year

Enjoys lifestyle handicraft apps; browses designs; watches animations; often reads comments but rarely posts; enjoys goods and services handicraft apps; occasionally buys items

  1. *App included and described in Additional file 1: Appendix B