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Table 4 Tools, challenges, and advantages related to the use of VR/AR technologies

From: Enhancing traditional museum fruition: current state and emerging tendencies

 

Tools

Challenges

Advantages/disadvantages

VR

Oculus Rift, HTC Valve

Vove VR, Avegant Glyph, Razer OSVR,

Google Cardboard, Samsung Gear, Zeiss VR

Manipulation of virtual objects, Users-generated content, Simulation of exibitions and/or artworks

Simulation of narrative scenarios

User can select and/or interact with virtual objects, to upload, save and share (personalised) content, reconstruct the virtual scene

AR

Tablet, PCs, mobile devices, AR glasses

Simulation of invisible phenomenon, superimposition of supplementary informative materials,

User can visualize invisible phenomena after visitors manipulating museum devices. Information can be superimposed on the viewed artwork (texts, pictures, videos, virtual guides, etc.)