From: Enhancing traditional museum fruition: current state and emerging tendencies
 | Tools | Challenges | Advantages/disadvantages |
---|---|---|---|
VR | Oculus Rift, HTC Valve Vove VR, Avegant Glyph, Razer OSVR, Google Cardboard, Samsung Gear, Zeiss VR | Manipulation of virtual objects, Users-generated content, Simulation of exibitions and/or artworks Simulation of narrative scenarios | User can select and/or interact with virtual objects, to upload, save and share (personalised) content, reconstruct the virtual scene |
AR | Tablet, PCs, mobile devices, AR glasses | Simulation of invisible phenomenon, superimposition of supplementary informative materials, | User can visualize invisible phenomena after visitors manipulating museum devices. Information can be superimposed on the viewed artwork (texts, pictures, videos, virtual guides, etc.) |